Disney

Disney

“Responsible for setting up the Unity 3D Asset Pipeline, including Asset Creation, Look Development and Mobile Optimization. The Target Device was an iPad 2, so the models and textures needed to be quite efficient, while maintaining the typical style and quality of the Mickey Mouse universe. My responsibility was to create and develop a workflow that makes the demanded look and performance possible.”

Genre: Mobile Game
Platform: iPad, iPhone
Client: Disney
Agency: Disney Learning
Role: Technical Artist
Special: Realtime Unity3D
Credits: Stephan Isermann
Others involved


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