GRUNDIG VR

GRUNDIG VR

“Designed for the IFA 2016 in Berlin, the focus is on portable speakers that score points with their extraordinary sound spectrum, allowing the viewer to experience a wide variety of music styles in a virtual penthouse and three separate rooms of the other kind. “

Genre: Virtual Reality
Platform: OpenVR
Client: Grundig
Agency: Madhat GmbH
Role: Full Service
Credits: Stephan Isermann
Christian Zajac
Markus Härtel

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Virtual Reality project for advertising a new audio system from GRUNDIG, showcased at the IFA 2016 in Berlin. The leading Agency was Madhat GmbH, who provided the basic concept for the experience.

My role was to concept and create the art assets entirely, but also establish a clean and efficient 3D pipeline. Also performance optimization of the VR content and PBR shaders was my responsibility. Other credits go to Markus Härtel (PM and Animation) and Christian Zajac (Programming) also of Flatmade GbR.

The project was created entirely in Unity 5 and running in realtime at constant 90 FPS on a 1070 gtx machine.

Other tools I used Substance Designer, Substance Painter, Maya, Vray for Maya, Xnormal, Zbrush, C#, Photoshop, Quixel Suite


© 2018 Stephan Isermann, All rights reserved – Alle Rechte vorbehalten.
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